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Podcast: Game Dev Podcast | Coffee with Butterscotch
Episode: [Ep379] Punched by the Rain
Description: In this episode, we discuss Thorβs Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using the tools you have? Do you create a procedurally generated world or intervene and do it yourself? Well, that depends on the scale of the game and what kinds of story moments you want the player to have!00:00 Intro08:56 Thanks to our supporters! (https://moneygrab.bscotch.net)Questions answered (abbreviated):18:52 Zivix: Can you hoard ceilings? If you re...