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Podcast: Rule of Carnage - Designing Better Miniatures Games
Episode: Ep 48: Miniatures Game Design - Why do we keep designing campaign systems?
Description: In this episode the guys try to figure out exactly why they keep writing campaign systems for their games. Campaign systems are hard to playtest, tough to balance and rarely played, all of which are excellent reasons to never write another one, and yet write them they do. Why do they choose to do such a thing and why won't they ever stop? They're not really sure, but they're happy to talk about it irrespective. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk...