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Podcast: Game Dev Podcast | Coffee with Butterscotch
Episode: [Ep264] Technical Caveman
Description: Hiya, Shenanites! In this episode, we talk about postmortems, focused jamming, and the entubening. Diversifying your experience at the start lets you go faster later on. A body in motion stays in motion. A body stuck in one position for twelve hours a day probably atrophies. Or something. Physics, ya know?
Questions answered (abbreviated):
challosis: What game would you make if you had a $100 million budget?
Puffslappa Hoplongie: What kind of process you use for animation? Do you have any tips for breaking into animation?
Beekie Boppaboop: So, it looks like there wonβt be a Sh...