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Podcast: New Books in Art
Episode: Marc Bonners, "Open World Structures: Architecture, Urban and Natural landscape in the Computer Game" (BΓΌchner-Verlag, 2023)
Description: What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer games? What is the importance of landscape gardens and national parks in structuring game worlds? How is nature represented in times of climate change?Particularly in the last 20 years, digital game worlds are adapting features of the physical real world more meticulously than ever before. Through elaborate production processes and...