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Podcast: How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM
Episode: All You Truly Need to Play D&D
Description: You look at the case of glass bottles. Cobwebs cover most of them. On a whim, you grab one of the bottles and look at its reflection in the fragment of the mirror you shattered in the great hall. Your whim paid off. In the reflection, the bottle is filled with an inky black substance. You remember the great hall with all the writing on the walls that could only be seen through the mirrorβs reflection. This truly is a haunted place. You look at the rest of the bottles. Each one houses a liquid of a different co...