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Podcast: Evolution Exchange Gaming
Episode: Evo Gaming #34 - Gameplay Production: How do we Create Fun - How is it Assessed?
Description: 💥 What metric or combination of metrics best represents if a player is perceiving a game as fun?
💥 How can you ensure a game with a "frustrating fun" difficulty is still fun and not just frustrating as your dev-team might get better at the game than a given player playing the same area?
💥 How do you make sure that the very core of a features is as fun as it can be and how all the details come together?
Our guests: Marcus Bodin, Senior Producer at Mojang Studios, Tobias Remmers, Producer at Starbreeze, Eduard Lopez Plans, Studio Head at IO Interactive and Robin...