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Podcast: Retro Spectives
Episode: E134: Perfect Dark
Description: Released towards the end of the Nintendo 64’s lifespan in 2000, Perfect Dark was the culmination of several years of FPS development on consoles. After Rare released Goldeneye in 1997, they wanted to take another spin at the formula, but this time with an original IP. Enter Perfect Dark, featuring many of the cornerstones of FPS design that defined Goldeneye, but far more refined.The game featured more varied level design, a ridiculous selection of weapons, improved enemy AI (with a wider range of reactions to damage) and more advanced scripting. No longer tied down to realism, Rare was free...