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Podcast: Chaos Computer Club - recent audio-only feed
Episode: From flickering fast to liquid glass: A quick history of transparency in design and video games (mrmcd25)
Description: Transparency has been a feature in design for a long time βand in said time the tech powering it has advanced a lot.
Where in the past, the relative slowness of the human eye was used to fake a transparency effect by switching between images, we now have complex simulations of light refraction happening in real time just to make window titles prettier.
This talk aims to give a non-exhaustive look at how the tech has evolved over time and showcases some interesting examples of transparency being used in media.
Transparency has been a way to make things look nice fo...