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Podcast: Chaos Computer Club - recent audio-only feed
Episode: ECS not just for games (mrmcd25)
Description: Entity Component System. It's something in game engines, right?
But what does it actually do?
I'll explain what Entities, Components, and Systems are good for, and I'll show with the Bevy ECS how to use it outside of games.
When I first used Bevy, everything clicked into place. All the game engines I fiddled with before - I felt like I was fighting them. Bevy worked with me.
I think it's because it used the ECS architecture which is pretty much unused outside of games.
Recently, I've been working on Wayland again, and I felt a similar frustration as with...