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Podcast: Chaos Computer Club - recent audio-only feed
Episode: Tilemaps (godotfest2025)
Description: This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. The session covers procedural generation using noise and resources for testing, serialization strategies that make saving and loading efficient, and the evolution of terrain systems from Godot 3.5 to modern approaches.
Whether you’re building an expansive open world or a compact puzzle game, understanding when tilemaps make development easy and wh...