Want to create an interactive transcript for this episode?
Podcast: Chaos Computer Club - recent audio-only feed
Episode: One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
Description: Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.
I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (custom build setups, performance struggles, iOS limitations, and memory leak issues). Along the way, I’ll show practical workarounds, gotchas to watch out for, and tooling pain points.
We’ll end by summing up what the Godot...