Want to create an interactive transcript for this episode?
Podcast: Chaos Computer Club - recent audio-only feed
Episode: Plants, Polygons and Pixels: (godotfest2025)
Description: Whether you're working on a stylized open-world game or a realistic landscape visualization, vegetation will be a major part of your application's graphics. But it's also uniquely tough to create and render: diverse habitats, delicate geometry, complex shading, and unique animation require an entire toolbox of tricks to look good. In this presentation, we'll showcase our easy and free workflows for creating 3D assets of realistic foliage and trees, reveal the most important shading tricks to get them looking great, and touch upon the use of impostors for level-of-detail.
During the development of our large-scale landscape visualization with realistic graphics...