Want to create an interactive transcript for this episode?
Podcast: "Fun" and Games Podcast
Episode: Episode 204: GIGASWORD
Description: Often, when you're given a sword in video games, the only solutions it provides are violent. But what if was also how you opened doors, solved puzzles, and traversed a wide map? You'd need a pretty big sword to do all that. Matt & Geoff are joined by Jack Breen, solo dev behind Studio Hybrid's first title, The Zelda-influenced metroidvania GIGASWORD, to discuss bringing influences and old ideas into new projects, the pitfalls of genre pigeonholing, and the importance of how a game feels Check out GIGASWORD on Steam You can find this episode's gue...