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Podcast: Game Dev Podcast | Coffee with Butterscotch
Episode: [Ep354] Normal Terrain
Description: In this episode, we discuss That One Game, invisible walls, and 30-dimensional space. When you’re trying to navigate unfamiliar territory, it’s useful to have a map. But you have to remember that the map is not the world; it’s a representation of multiple dimensions collapsed down to only two. Not only should you try to understand the thing you’re looking at, but you also need to understand HOW you’re looking at the thing.
Questions answered (abbreviated):
QuantumAnomaly: Do you believe you still follow your core values, are they brought up often, or have an...