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Podcast: Game Dev Podcast | Coffee with Butterscotch
Episode: [Ep360] Imperfect Balance
Description: In this episode, we discuss secrets, knowledge mastery, and buffing pawns. Gameplay loops keep players engaged, but itβs all too easy to only think about mechanical loops. Providing various levels of engagement allows players to meet the game at different breadths and depths. And when things change, make sure they can cascade.
Questions answered (abbreviated):
Mimmabip Gourkee: How do you balance your games?
Things mentioned:
Tunic
Adam Millard, Why Tunic Hides Its Tutorial (https://www.youtube.com/watch?v=Jzqv0bKLz2o)
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