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Podcast: Retro Spectives
Episode: Episode 90: Sly 2: Band of Thieves
Description: Sly 2: Band Of Thieves released at a special time in 3D platforming history: the GTA era.Β In much the same way that Ubisoft would eventually set the (dismal) standard for open worlds, Grand Theft Auto 3 went on to define how 3d action games should be made.Β The three big platforming names of the PS2 - Jax and Daxter, Ratchett and Clank, and of course, Sly Cooper, all radically shifted their macro level design in the wake of GTAβs popularity.What does that mean?Β It means weβve got an open world, instead of the more linear levels...